Skip to main content
GTA 6 Wiki
— Advertisement —

RAGE Engine — GTA 6 Technical Specifications

Low threat

Updated 2026-06-02

GTA 6 runs on a heavily upgraded version of Rockstar's proprietary RAGE (Rockstar Advanced Game Engine), first introduced in 2006's Rockstar Games Presents Table Tennis. The GTA 6 iteration represents the most significant engine overhaul since RDR2, incorporating new lighting systems, physics simulations, and streaming technology required for Leonida's massive open world.

Graphics and ray tracing

The RAGE engine in GTA 6 delivers ray-traced reflections, global illumination, and ambient occlusion on console hardware. The trailer's nighttime Vice City shots show neon reflections on wet streets — a direct showcase of the engine's ray tracing capabilities. Dynamic time-of-day and weather transitions are smoother than RDR2, with clouds, fog, and storm systems simulated in real time rather than pre-baked.

Physics and destruction

  • Enhanced Euphoria animation system for realistic character reactions to impacts and falls.
  • Vehicle deformation modeled per-body-panel with physics-driven crash outcomes.
  • Dynamic water simulation for the Everglades regions and Vice City canals.
  • Destructible environmental objects including fences, signs, and light structures.

FAQ

Will GTA 6 run at 60 FPS on console?
Target is 30 FPS quality mode with ray tracing on PS5/Xbox Series X, with a 60 FPS performance mode expected (without full RT).

Related pages

— Advertisement —